Game Review: Radiator 2

This is a screenshot from Steam.

Radiator 2 is a collection of three games by Robert Yang. The set is available for free on Steam, which is how I played them, though you can also get them on itch.io and pay what you like. They are available for Windows, Mac and Linux.

The games included are:

Hurt Me Plenty

Concept: Spank the hell out of a dude the way he wants. It’s all about consent. And hunky dude butt.

Storyline/Narrative: Hunk of a guy conveys his spanking preferences through emoticons while you shake hands then gets on all fours and you spank him until you get bored. He can also safeword, though he’ll let you know if you’re being too rough (also through emoticons) and you can slow down. If he says stop you get locked out of the game for forty-eight hours. Afterwards you provide aftercare by rubbing his shoulder while he sits on a bed with a couple of candles.

Your phone immediately rings/vibrates and someone (same guy) wants to play again and you start over, but the guy has different limits.

My husband and I both played the game and the order was the same both times: Dude in jeans, dude bare-assed, dude in under-pants. Always the same guy of indeterminate race. As the top, you don’t get a say in what happens—you’re just the spanker.

Game play mechanics: I played on a Mac using a trackpad and had no problems. Walter played on a Windows machine using a game pad and he said it worked really well.

It’s not a complicated game in terms of technical game play. You shake the bottom’s hand while he’s telling you his limits, then a hand appears (even if the guy has requested a crop, dang it) and you use that to smack his butt. Butt smacks are right-handed but they can be fore- or back-handed and are a click and swipe on a track pad. Aftercare is the same right hand on the bottom’s shoulder, rubbing back and forth until he’s recovered.

You can play this game one-handed. … Oh. I typed that before I realised what… I’m leaving it.

Learning Curve: There is no tutorial. I had seen a video of some people playing it so I had some idea what to do (and it’s not the most complex game to master) but the emoticons the character communicates in aren’t the most straightforward so I’m still not sure what he was talking about all of the time. Particularly in the negotiation section. At the end he gives you a review of how you did as a top—I don’t know what all of those symbols meant, either. I got a star each time, which I took as a good thing. I’m a submissive. I like stars.

When doing the actual spanking, he speaks not only in emoticons, but also colours, so as long as you know green means go, yellow means slow down and red means stop, you still know how to handle yourself.

Replayability: It was great fun! I thoroughly enjoyed myself. I’m not a top, though. If I were into topping dudes—particularly spanking guys—maybe I’d play this occasionally to let off some steam.

Audio/Video: This is where this game shines. As much fun and creative as it is—the visuals are incredible. All three of the games had great music. In this one, the smacks are satisfying and the guy grunts when you hit him, which I found highly amusing. Walter wacked the guy so hard once (he was really getting into it) he said, ‘I’m really going to town on this guy—he’s loving it!’ and the bottom fell forward onto his elbows, with his butt in the air.

Walter was also impressed with the jiggly butt mechanics. I pointed out that if you got spanked as much as this guy did your butt would be jiggly, too.

Also, if you start warming his butt up a lot, it begins to redden—just like a real ass.

Review: Overall, fun stuff. When you’re in the actual spanking portion of the game, your mobile is in the bottom left corner of the screen and a timer is running… for some reason. When Walter was playing, using a gamepad, he had the rumble setting on and after the four minute mark his controller started vibrating. He asked me why that was happening and all I had was: ‘I don’t know. Maybe that’s how you know when you’re done?’

So there are several things that aren’t obvious but also aren’t necessary to enjoy the game immensely.

Would I recommend it? YES. Unless you’re offended by anything I’ve mentioned above.

 

Succulent

Concept: Stick a phallic object in a half-naked dude’s mouth. See how many ways you can move it around until the object is no more.

Storyline/Narrative: So… there are three identical guys… Who are in a sauna? I think? The two in the background are in tighty-whiteys. The one in the foreground is naked from the waist up. All three are wearing mirrored sunglasses like cops wear. They all have a moderate amount of chest hair, as well as nicely-groomed facial hair.

The one in the front is holding an orange lolly/creamsicle phallic thing that is melting. Probably because they’re in a sauna and it’s just so darn hot. The guy is really into that lolly. He wants to devour the whole thing. The guys in the background are really into watching him devour the whole thing.

Game play mechanics: About as straightforward as can be. Use your trackpad or game pad to put the lolly in the guy’s mouth in various angles and at various rates of speed until it melts.

Learning Curve: Nil.

Replayability: Again, watching dudes suck on things isn’t really my ‘thing’ so, though the first playthrough had me in stitches, it’s not something I’d play again. I don’t know how it would go over with people who are into watching guys put long, thin objects in their mouths, however.

Audio/Video: More great music. Yang’s people are very realistic without venturing into Uncanny Valley, which I think we can all appreciate, since I’d feel badly about making realistic people do slightly perverted things. The hair on these guys… I am in awe of however Yang makes hair on these characters. And the glasses! Really, just the artwork in general. I grew up playing Mario. Now I can make a dude realistically blow a popsicle until his cheek bulges and his eyebrows arch. We live in the future.

Review: Super simple game in terms of concept and play. Amusing as hell, nonetheless.

The ending was… a surprise. I wasn’t expecting it… When watching my playthrough, you may want to skip from 2.55 to 3.49 if you’d like to be surprised.

Would I recommend it? YES, again. It’s hilarious. And the A/V is A+.

Stick Shift

Concept: Have sex with a gay car (as a gay man) by going from off to sixth gear. (The sexuality of the vehicle is provided in the description of the game.)

Storyline/Narrative: A guy who really needs a nap is in his anthropomorphic car. (Then again, if I had an anthropomorphic car I could have sex with, I might not sleep much, either.) Sex is had with the car in a fairly non-graphic way until everyone is satisfied. The car communicates its needs in its own car-like way and you have to learn how to read its signals properly.

Game play mechanics: More complex than the previous two—this one took a bit more finesse—though less than I was giving it. The problem was more with working out what needed to be done than any fancy fingerwork.

Learning Curve: This one has the highest learning curve and my husband eventually gave up trying to play it on the game pad. I managed to work out what the goal was/how to achieve said goal without giving up and I don’t have the greatest amount of patience with video games, so that’s something. A clue is in the title of the game. Just stay with it.

Replayability: Once again, it depends on how much you enjoy stroking the stick shift of a car to bring it to climax. There’s a sentence I never thought I’d type.

Audio/Video: Like the others, outstanding. A+.

Review: Beautifully rendered, short game where you have to pay attention to the details to work out what to do. The very, very end made me laugh because I’m a ciswoman. I may have found the root of all misogyny. (The games are not remotely misogynistic—this one just highlights a theory I’ve had for some time in a particularly amusing way.) If you’d like to be surprised by the ending, stop the video at 9.20.

Would I recommend it? YES. Especially if you’re a mechanophile. Even if you’re not, it’s amusing and very well made.

Overall: these games make me want to play everything by Robert Yang. They also make me want to interview him because I have many questions.